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If you use a weapon that has the Ammunition property to make a melee Attack, you treat the weapon as an Improvised Weapon (see “Improvised Weapons” later in the section). At the end of the battle, you can recover half your expended Ammunition by taking a minute to Search the battlefield.

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Drawing the Ammunition from a Quiver, case, or other container is part of the Attack (you need a free hand to load a one-handed weapon). Each time you Attack with the weapon, you expend one piece of Ammunition. Weapon PropertiesMany Weapons have special Properties related to their use, as shown in the Weapons table.Īmmunition You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. If you make an Attack roll using a weapon with which you lack proficiency, you do not add your Proficiency Bonus to the Attack roll. Proficiency with a weapon allows you to add your Proficiency Bonus to the Attack roll for any Attack you make with that weapon. Most warriors use martial Weapons because these Weapons put their Fighting style and Training to best use. Martial Weapons, including Swords, axes, and polearms, require more specialized Training to use effectively. These Weapons include clubs, maces, and other Weapons often found in the hands of commoners. Most people can use simple Weapons with proficiency. The two categories are simple and martial. Weapon ProficiencyYour race, class, and feats can grant you proficiency with certain Weapons or categories of Weapons. A melee weapon is used to Attack a target within 5 feet of you, whereas a ranged weapon is used to Attack a target at a distance. Every weapon is classified as either melee or ranged. The Weapons table shows the most Common Weapons used in the fantasy gaming worlds, their price and weight, the damage they deal when they hit, and any special Properties they possess.

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Whether you favor a Longsword or a Longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while Adventuring. Your class grants proficiency in certain Weapons, reflecting both the class’s focus and the tools you are most likely to use.










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